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The timer and agreements do not close games or block purchases in other apps.

Time to play, time for a break

About the app

Features

  • Choose a game or activity, enter a duration and start the timer.
  • Pause, resume or finish the timer.
  • Save daily time allowances and agreed hours for games and apps.
  • Set a monthly budget, add purchases and see what is left.
Background and limitations

One more round can easily turn into several. With Gaming & Screen Time, you can agree on playtime before it starts, set a timer and keep track of in-game purchases.

Write down when your child plays and for how long. Set a monthly budget and record purchases so you can see what has been spent and what is left.

The web app does not close games, block purchases or change the phone. A separate Android prototype for app restrictions needs adult setup and permissions. It has not been tested on a physical phone. Native development is on hold.

How to use the app
  1. Open Spilletid (Game time), choose an agreed game and a duration, then start the timer.
  2. Pause, resume or finish the timer as needed.
  3. Open Flere valg → Aftaler (More options → Agreements). Choose a game and save minutes per session or agreed hours.
  4. Choose a month in the budget view, save the budget and add purchases to record spending.
Good to know

Playtime and breaks

Start the timer when play begins. Pause it during a break and continue when you are ready.

Agreements and purchases

Save your screen-time agreement. As you enter in-game purchases, the budget shows how much is left this month.

What you track yourselves

You choose when the timer runs and which purchases to record. The web app does not measure other apps, close games or stop payments.

Android app restrictions · Prototype

In the Android prototype, an adult can select installed apps, a daily allowance, weekdays and a time window. Restrictions require separate Usage Access and Accessibility permissions. Saved rules do not prove that permissions are active. Physical enforcement has not been tested yet.

Content and iPhone

Restrictions cover selected apps, not classification of individual YouTube videos or all web content. The iPhone prototype requires Apple’s Screen Time approvals; there is no completed app build yet. No public native download.